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SVG to BMP Converter

Convert SVG to BMP in your browser. The SVG is sanitized and rendered at the pixel size you choose, so it is sharp at any resolution you ask for. You get an uncompressed 24-bit BMP, or 32-bit with alpha when the image has transparency. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

SVG expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use SVG to BMP

  1. 1

    Add your SVG files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the BMP is written uncompressed. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .bmp files one at a time or together as a ZIP.

Why use Aback Images for svg to bmp

Where the BMP goes next

BMP opens in every operating system and browser.

BMP next to SVG

Rasterising turns a description of shapes into stored pixels, so the BMP is usually larger than a small SVG, and grows with the size you render at.

Written without a lossy pass

The BMP is written uncompressed, so the pixels decoded from the SVG arrive unchanged.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

SVG vs BMP

What changes from SVG to BMP

Encoding: the SVG uses XML text describing paths, shapes and text, sometimes gzipped as .svgz; BMP uses usually none; RLE for some 4 and 8-bit files, and the download is an uncompressed 24-bit BMP, or 32-bit with alpha when the image has transparency.

Bit depth: not fixed: coordinates and colours are continuous values in the SVG; BMP allows 1, 4, 8, 16, 24 or 32 bits per pixel, and the BMP written here has 24 or 32 bits per pixel.

Colour: sRGB by default, other spaces through CSS colour functions in the SVG; BMP supports RGB or an indexed palette, written here as 8-bit sRGB.

Transparency: the SVG stores it as opacity on any element, with anti-aliased edges; the BMP keeps it as an optional fourth byte in 32-bit files, which many programs ignore.

Animation: SMIL or CSS animation described in the markup; a single still rendering is converted.

Metadata: the SVG can carry title, description and RDF metadata elements; BMP can carry nothing beyond the header's resolution fields (and a colour profile in rare V5 headers), but nothing is copied across.

About SVG

SVG describes shapes, paths and text as XML instead of pixels, so it stays crisp at any size. It is the standard for logos, icons and illustrations on the web.

An SVG is an XML document: a root <svg> element with a viewBox, then paths, shapes, text, gradients and filters. It can also embed raster images and, dangerously, scripts, which is why untrusted SVG is sanitized before rendering here.

SVG files usually come from icon sets, logos, design tools (Figma, Illustrator, Inkscape) and diagram exports.

About BMP

BMP stores raw, uncompressed pixels. Files are huge but trivially simple, which is why some legacy Windows software, embedded displays and printers still ask for it.

A BMP is a 14-byte file header ('BM' and the offset to the pixels), a DIB header (40 bytes, or 108 and 124 bytes in the V4 and V5 versions that add colour masks and alpha), an optional palette, then pixel rows padded to 4 bytes and normally stored bottom-up.

When converting SVG to BMP makes sense

BMP is the better choice for legacy software and embedded systems that require it, while SVG suits logos, icons and illustrations.

BMP strengths: No compression artifacts; Read by very old and very simple software. Drawbacks to weigh: Enormous files; Poor support for transparency; No metadata.

Limitations

  • Rasterising fixes the picture at one pixel size; set a larger size under More options if you need to print or zoom.
  • Text that was not converted to outlines is drawn with the fonts on this device, so lettering can look different from the designer's screen.
  • A BMP is uncompressed, about 3 bytes per pixel, or 4 with transparency, so expect a large file.
  • Some older programs ignore the alpha channel of a 32-bit BMP and show transparent areas as black or white.

Frequently asked questions

Does converting SVG to BMP lose quality?

BMP is written uncompressed, so the pixels are stored exactly as decoded.

What resolution will the output be?

SVG has no fixed pixel size, so it is rendered at its declared width and height. Use the resize options to render it larger: because it is vector, an SVG stays perfectly sharp at any size you choose here. Files are sanitized first, so scripts and external references never run.

Which apps open BMP files?

Every operating system and browser.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.