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EPS to TGA Converter

Convert EPS to TGA in your browser. The converter uses the preview image saved inside the EPS, not its vector artwork, because no browser can run PostScript. You get a run-length encoded 32-bit TGA with alpha. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

EPS expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use EPS to TGA

  1. 1

    Add your EPS files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the TGA is written losslessly. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .tga files one at a time or together as a ZIP.

Why use Aback Images for eps to tga

Where the TGA goes next

TGA opens in Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools.

TGA next to EPS

The TGA is built from the preview stored in the EPS, so its size follows that preview's resolution rather than the complexity of the artwork.

Written without a lossy pass

The TGA is written losslessly, so the pixels decoded from the EPS arrive unchanged.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

EPS vs TGA

What changes from EPS to TGA

Encoding: the EPS uses PostScript program text, with an optional binary TIFF preview or an EPSI hex preview; TGA uses uncompressed or run-length encoded (RLE), and the download is a run-length encoded 32-bit TGA with alpha.

Bit depth: resolution-independent artwork, with previews usually 8-bit in the EPS; TGA allows 8, 15, 16, 24 or 32 bits per pixel, and the TGA written here has 32 bits per pixel.

Colour: CMYK, RGB and spot colours in the EPS; TGA supports RGB, greyscale or a colour map, written here as 8-bit sRGB.

Metadata: the EPS can carry DSC comments such as %%BoundingBox, %%Creator and %%Title; TGA can carry an image ID field and an optional extension area with author and date, but nothing is copied across.

About EPS

EPS is a PostScript drawing packaged for placing inside other documents. It was the exchange format of print and logo design for decades; most EPS files also carry a raster preview so layout software can show them.

An EPS is a PostScript program with DSC comments ('%!PS-Adobe-3.0 EPSF-3.0', %%BoundingBox). Files from Illustrator, Photoshop and CorelDRAW usually start with a 30-byte binary header (C5 D0 D3 C6) that points to a TIFF preview; others carry an EPSI hex preview between %%BeginPreview and %%EndPreview.

EPS files usually come from Illustrator, CorelDRAW, InDesign, TeX figures and stock vector libraries.

About TGA

TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.

A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.

When converting EPS to TGA makes sense

TGA is the better choice for game textures and 3D software, while EPS suits print artwork and logos for professional layout software.

TGA strengths: Reliable alpha channel; Fast and simple to load; Common in game engines. Drawbacks to weigh: Large files; Not viewable in browsers.

Limitations

  • The preview image stored inside the EPS is converted, not the vector artwork, so the output resolution is whatever the preview was saved at, often screen resolution. Raster EPS files, an image wrapped in PostScript, are read at full resolution.
  • An EPS with no embedded preview (Inkscape's default and hand-written PostScript, for example) cannot be converted here, because a browser cannot run PostScript.
  • The run-length encoding used here is lossless, and game engines read compressed and uncompressed TGA alike.
  • TGA files do not open in browsers, so keep a PNG for previews.

Frequently asked questions

Does converting EPS to TGA lose quality?

TGA is written losslessly, so the pixels are stored exactly as decoded.

Does this render the vector artwork in the EPS?

No. Browsers cannot run PostScript, so the converter uses the preview image that Illustrator, Photoshop, CorelDRAW and similar apps save inside the EPS, which is usually screen resolution. An EPS that simply wraps a raster image is read at full resolution. For full-resolution vector artwork, export from the original design app, or render the EPS with Ghostscript or Inkscape.

Which apps open TGA files?

Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools. It does not open in web browsers.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.