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WebP to TGA Converter

Convert WebP to TGA in your browser. WebP files usually come from websites, Chrome's Save image as, CDNs and Android apps; TGA is the better fit for game textures and 3D software. You get a run-length encoded 32-bit TGA with alpha. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

WebP expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use WebP to TGA

  1. 1

    Add your WebP files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the TGA is written losslessly. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .tga files one at a time or together as a ZIP.

Why use Aback Images for webp to tga

Where the TGA goes next

TGA opens in Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools.

TGA next to WebP

The TGA keeps the decoded pixels without lossy compression, so expect it to be larger than the WebP.

No new artefacts

WebP is already lossy, since it stores lossy VP8 coding or lossless VP8L; the TGA keeps the decoded pixels losslessly, so this step adds no compression damage of its own.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

WebP vs TGA

What changes from WebP to TGA

Encoding: the WebP uses lossy VP8 coding or lossless VP8L; TGA uses uncompressed or run-length encoded (RLE), and the download is a run-length encoded 32-bit TGA with alpha.

Bit depth: 8 bits per channel in the WebP; TGA allows 8, 15, 16, 24 or 32 bits per pixel, and the TGA written here has 32 bits per pixel.

Colour: RGB; lossy WebP stores colour at half resolution (4:2:0) in the WebP; TGA supports RGB, greyscale or a colour map, written here as 8-bit sRGB.

Transparency: the WebP stores it as a separate alpha plane, available in lossy as well as lossless files; the TGA keeps it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files).

Animation: ANMF frame chunks, each with its own delay and blending; the TGA holds one image, so only the first frame is converted.

Metadata: the WebP can carry EXIF, XMP and ICC chunks; TGA can carry an image ID field and an optional extension area with author and date, but nothing is copied across.

About WebP

WebP is Google's web image format. It supports lossy and lossless compression, transparency and animation, and is typically 25 to 35 percent smaller than JPEG at the same visual quality.

A WebP is a RIFF file: 'RIFF', a length, 'WEBP', then chunks. A simple lossy file is one VP8 chunk and a lossless one is VP8L; the extended VP8X header announces alpha, animation, ICC, EXIF or XMP chunks.

WebP files usually come from websites, Chrome's Save image as, CDNs and Android apps.

About TGA

TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.

A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.

When converting WebP to TGA makes sense

TGA is the better choice for game textures and 3D software, while WebP suits images on websites and in apps.

TGA strengths: Reliable alpha channel; Fast and simple to load; Common in game engines. Drawbacks to weigh: Large files; Not viewable in browsers.

Limitations

  • WebP images saved from websites are often already resized and compressed for the page, so the result cannot be sharper than that copy.
  • The run-length encoding used here is lossless, and game engines read compressed and uncompressed TGA alike.
  • TGA files do not open in browsers, so keep a PNG for previews.

Frequently asked questions

Does converting WebP to TGA lose quality?

TGA is written losslessly, so the pixels are stored exactly as decoded. Artefacts already in the WebP stay, but nothing new is lost.

Is transparency kept in the TGA?

Yes. WebP stores it as a separate alpha plane, available in lossy as well as lossless files, and the TGA is written with an alpha channel, so transparent areas stay transparent.

Will my animated WebP stay animated?

No. TGA holds a single image, so only the first frame is kept. Convert to animated WebP, APNG or GIF to keep the motion, or export every frame with the GIF Frame Extractor.

Which apps open TGA files?

Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools. It does not open in web browsers.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.