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ARW to TGA Converter

Convert ARW to TGA in your browser. The full-size JPEG Sony stores in the file is what gets converted, so the sensor coding never reaches the output. No raw development happens here. You get a run-length encoded 32-bit TGA with alpha. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

RAW expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use ARW to TGA

  1. 1

    Add your ARW files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the TGA is written losslessly. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .tga files one at a time or together as a ZIP.

Why use Aback Images for arw to tga

Where the TGA goes next

TGA opens in Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools.

TGA next to ARW

The TGA holds the camera preview's pixels with lossless compression: usually smaller than a 25 to 80 MB raw file, though far larger than a JPEG of the same photo.

No new artefacts

The preview inside the ARW is a camera JPEG; the TGA stores its decoded pixels losslessly, so this step adds no compression damage of its own.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

ARW vs TGA

What changes from ARW to TGA

Encoding: the ARW uses Sony's lossy compressed raw, uncompressed (since the A7R II) or lossless compressed (since the A1); TGA uses uncompressed or run-length encoded (RLE), and the download is a run-length encoded 32-bit TGA with alpha.

Bit depth: 12 or 14 bits per channel in the ARW; TGA allows 8, 15, 16, 24 or 32 bits per pixel, and the TGA written here has 32 bits per pixel. The sensor's 12 or 14 bits are not used: the 8-bit camera preview is converted.

Colour: camera RGB from a Bayer mosaic in the ARW; TGA supports RGB, greyscale or a colour map, written here as 8-bit sRGB.

Metadata: the ARW can carry EXIF, Sony maker notes, a thumbnail and a full-size JPEG; TGA can carry an image ID field and an optional extension area with author and date, but nothing is copied across.

About ARW

ARW is the raw format of Sony Alpha, RX and Cyber-shot cameras. It stores the sensor data (compressed, uncompressed or lossless compressed, depending on the model) with a full-size JPEG preview.

ARW is TIFF-based: the first directory carries EXIF and Sony's JPEG preview and the sensor data sits in a sub-directory. In Sony's classic compressed raw each block of 16 same-colour pixels keeps an 11-bit maximum and minimum plus 7-bit steps for the rest, which can leave artefacts beside high-contrast edges.

ARW files usually come from Sony Alpha mirrorless and SLT cameras, RX compacts and some Cyber-shot models.

About TGA

TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.

A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.

When converting ARW to TGA makes sense

TGA is the better choice for game textures and 3D software, while ARW suits editing Sony photos in a raw developer.

TGA strengths: Reliable alpha channel; Fast and simple to load; Common in game engines. Drawbacks to weigh: Large files; Not viewable in browsers.

Limitations

  • Creative Look or Picture Profile settings are baked into that preview; a raw editor can start again from neutral.
  • The run-length encoding used here is lossless, and game engines read compressed and uncompressed TGA alike.
  • TGA files do not open in browsers, so keep a PNG for previews.

Frequently asked questions

Does converting ARW to TGA lose quality?

TGA is written losslessly, so the pixels are stored exactly as decoded. Those pixels come from the camera's JPEG preview, so its compression stays, but nothing new is lost. The sensor's 12 or 14 bits are not used: the 8-bit camera preview is converted.

Which apps open TGA files?

Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools. It does not open in web browsers.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.