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EXR to JXL Converter

Convert EXR to JXL in your browser. EXR files usually come from 3D renderers and compositing in Nuke, Blender, Houdini, After Effects and DaVinci Resolve; JXL is the better fit for archiving and future-proof high quality storage. You get a JPEG XL encoded with libjxl compiled to WebAssembly, lossy at the quality you choose or lossless. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

EXR expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use EXR to JXL

  1. 1

    Add your EXR files: drop them here, choose them, or paste from the clipboard.

  2. 2

    Set the quality.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .jxl files one at a time or together as a ZIP.

Why use Aback Images for exr to jxl

Where the JXL goes next

JXL opens in Safari 17+, macOS 14 and iOS 17, GIMP, Krita, ImageMagick and the libjxl tools.

JXL next to EXR

A lossy JXL usually comes out far smaller than the EXR, which stores none, RLE, ZIP, PIZ, PXR24, B44 or DWA, chosen per file.

The first lossy pass

The EXR holds 16-bit half or 32-bit floating point per channel with nothing discarded yet. This conversion is the first lossy encode these pixels see, and hard edges and flat colour show it first.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

EXR vs JXL

What changes from EXR to JXL

Encoding: the EXR uses none, RLE, ZIP, PIZ, PXR24, B44 or DWA, chosen per file; JXL uses lossy VarDCT or lossless modular coding; existing JPEGs can be repacked without loss, and the download is a JPEG XL encoded with libjxl compiled to WebAssembly, lossy at the quality you choose or lossless.

Bit depth: 16-bit half or 32-bit floating point per channel in the EXR; JXL allows 8 to 16 bits per channel, or floating point, and the JXL written here has 8 bits per channel. Floating-point values are mapped to 8 bits per channel, and anything brighter than white clips.

Colour: scene-linear RGB, often ACEScg or linear Rec.709 in the EXR; JXL supports sRGB, Display P3, linear and other spaces described in the codestream, written here as 8-bit sRGB.

Transparency: the EXR stores it as an A channel stored like any other channel; the JXL keeps it as an extra channel in the codestream.

Other images: the EXR can hold extra channels (depth, normals, render passes) and multiple parts; only the main image is converted.

Metadata: the EXR can carry named header attributes such as chromaticities, timecode and camera data; JXL can carry EXIF and XMP boxes in the container form, often stripped by encoders, but nothing is copied across.

About EXR

OpenEXR is the high dynamic range format of film visual effects. It stores half or full floating-point channels in linear light, plus any extra render passes, and is the working format of compositing pipelines.

An EXR starts with the magic number 76 2F 31 01 and a version field, then a header of named, typed attributes (channels, compression, dataWindow, displayWindow) and a table of offsets to scanline or tile blocks.

EXR files usually come from 3D renderers and compositing in Nuke, Blender, Houdini, After Effects and DaVinci Resolve.

About JXL

JPEG XL is a next-generation format designed to replace JPEG. It compresses better than JPEG and WebP, supports lossless, HDR and progressive decoding, and can losslessly repack existing JPEGs.

A JPEG XL file is either a bare codestream starting with FF 0A or an ISO base media container whose 'jxlc' box holds the codestream. A recompressed JPEG keeps a 'jbrd' box that lets the original JPEG bytes be rebuilt exactly.

When converting EXR to JXL makes sense

JXL is the better choice for archiving and future-proof high quality storage, while EXR suits visual effects, compositing and 3D render output.

JXL strengths: Excellent lossy and lossless compression; Progressive decoding and HDR; Huge image sizes. Drawbacks to weigh: Browser support is limited (Safari only by default); Few apps can open it yet.

Limitations

  • EXR values are scene-linear and can exceed 1.0; they are mapped to display values without tone mapping, so highlights clip to white.
  • Only the colour channels are converted; depth, normals and other render passes are dropped.
  • Single-part scanline files are supported; tiled, deep and multi-part EXRs, and those compressed with B44 or DWA, cannot be read here.
  • Chrome and Firefox do not display JPEG XL by default, so it is not yet a format for websites; it suits archives and apps that support it.
  • Lossless JPEG XL is usually smaller than PNG for the same pixels.

Frequently asked questions

Does converting EXR to JXL lose quality?

JXL is lossy, so detail the eye barely notices is discarded to save space. Floating-point values are mapped to 8 bits per channel, and anything brighter than white clips. Not carried over: any extra channels.

Is transparency kept in the JXL?

Yes. EXR stores it as an A channel stored like any other channel, and the JXL is written with an alpha channel, so transparent areas stay transparent.

Which apps open JXL files?

Safari 17+, macOS 14 and iOS 17, GIMP, Krita, ImageMagick and the libjxl tools. It opens in Safari 17 and later; Chrome and Firefox do not display it by default.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.