PCX to ARW Converter
Convert PCX to ARW in your browser. You download a Linear DNG (.dng), not a .arw: only a Sony camera can create a genuine ARW, and every editor that opens ARW also opens DNG. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
PCX expected · other image formats also work
How to use PCX to ARW
- 1
Add your PCX files: drop them here, choose them, or paste from the clipboard.
- 2
There is nothing to tune: the DNG is written uncompressed. Resizing and rotating are under More options if you need them.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .dng files one at a time or together as a ZIP.
Why use Aback Images for pcx to arw
Where a ARW would go
ARW files are opened by Sony Imaging Edge, Lightroom, Photoshop Camera Raw, Capture One and darktable, and every one of them opens the DNG too.
DNG next to PCX
The DNG is written uncompressed, so expect it to be several times larger than the PCX, which stores byte-wise run-length encoding.
Written without a lossy pass
The DNG is written uncompressed, so the pixels decoded from the PCX arrive unchanged.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
PCX vs ARW
What changes from PCX to ARW
Encoding: the PCX uses byte-wise run-length encoding; ARW uses Sony's lossy compressed raw, uncompressed (since the A7R II) or lossless compressed (since the A1), and the download is a Linear DNG: demosaiced 8-bit RGB with the colour matrices raw editors need.
Bit depth: 1, 2, 4 or 8 bits per pixel with a palette, or 24-bit as three 8-bit planes in the PCX; ARW allows 12 or 14 bits per channel, and the DNG written here has 8 bits per channel, linearised.
Colour: a 16 or 256-colour palette, or 24-bit RGB in the PCX; ARW supports camera RGB from a Bayer mosaic, written here as 8-bit sRGB.
Metadata: the PCX can carry only a 128-byte header with the resolution; ARW can carry EXIF, Sony maker notes, a thumbnail and a full-size JPEG, but nothing is copied across.
About PCX
PCX is the image format of ZSoft's PC Paintbrush, the standard for DOS paint programs, scanners and games before GIF and BMP took over. It compresses with a simple run-length scheme.
A PCX file has a 128-byte header (the byte 0x0A, version, encoding, bits per pixel, image window, DPI, a 16-colour palette and the number of colour planes), then RLE-compressed scanlines; 256-colour files end with the byte 0x0C and a 768-byte palette.
PCX files usually come from DOS paint programs (PC Paintbrush, Deluxe Paint), old games, and fax and scanner software.
About ARW
ARW is the raw format of Sony Alpha, RX and Cyber-shot cameras. It stores the sensor data (compressed, uncompressed or lossless compressed, depending on the model) with a full-size JPEG preview.
ARW is TIFF-based: the first directory carries EXIF and Sony's JPEG preview and the sensor data sits in a sub-directory. In Sony's classic compressed raw each block of 16 same-colour pixels keeps an 11-bit maximum and minimum plus 7-bit steps for the rest, which can leave artefacts beside high-contrast edges.
ARW files come from Sony Alpha mirrorless and SLT cameras, RX compacts and some Cyber-shot models.
When converting PCX to ARW makes sense
Forms and workflows that ask for ARW usually feed a raw editor, and each of those opens DNG as well, so the DNG can take the ARW's place. Keep the PCX if you only need to view or share the picture.
What ARW offers when it comes straight from the camera: A full-size JPEG preview from the camera; Lossless compressed raw on recent bodies; Wide support across Sony's long Alpha line. Its drawbacks: Sony's classic compressed mode is lossy; Uncompressed files of 60 MB and more on high-resolution bodies; Creative Looks are ignored by most third-party raw editors.
Limitations
- DOS art was often drawn for 320×200 screens shown at 4:3, where pixels were slightly taller than wide, so it can look a little squashed on a modern display.
- A palette PCX holds at most 256 colours, so a full-colour target keeps them exactly but adds nothing.
- The DNG holds the decoded 8-bit pixels, so it adds no dynamic range or detail beyond the PCX.
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Frequently asked questions
Why do I get a .dng file instead of a .arw?
A real ARW is written by Sony cameras and holds the sensor's own readings (12 or 14 bits per channel, stored as Sony's lossy compressed raw, uncompressed (since the A7R II) or lossless compressed (since the A1)) along with EXIF, Sony maker notes, a thumbnail and a full-size JPEG. A PCX holds no sensor data, so no software outside the camera can create a genuine ARW. The Linear DNG you get instead is Adobe's open raw format, and every editor that opens ARW files opens it with the same raw controls. It holds decoded pixels, so it adds no quality or dynamic range.
Does converting PCX to ARW lose quality?
DNG is written uncompressed, so the pixels are stored exactly as decoded.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.