PCX to EXR Converter
Convert PCX to EXR in your browser. PCX files usually come from DOS paint programs (PC Paintbrush, Deluxe Paint), old games, and fax and scanner software; EXR is the better fit for visual effects, compositing and 3D render output. You get a ZIP-compressed OpenEXR with 16-bit half-float channels, the 8-bit sRGB values converted to linear light. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
PCX expected · other image formats also work
How to use PCX to EXR
- 1
Add your PCX files: drop them here, choose them, or paste from the clipboard.
- 2
There is nothing to tune: the EXR is written losslessly. Resizing and rotating are under More options if you need them.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .exr files one at a time or together as a ZIP.
Why use Aback Images for pcx to exr
Where the EXR goes next
EXR opens in Nuke, Blender, Houdini, After Effects, DaVinci Resolve, Photoshop, Krita and OpenImageIO.
EXR next to PCX
Both sides are lossless, so the size depends on how well the EXR encoder handles this picture compared with the PCX's byte-wise run-length encoding.
Written without a lossy pass
The EXR is written losslessly, so the pixels decoded from the PCX arrive unchanged.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
PCX vs EXR
What changes from PCX to EXR
Encoding: the PCX uses byte-wise run-length encoding; EXR uses none, RLE, ZIP, PIZ, PXR24, B44 or DWA, chosen per file, and the download is a ZIP-compressed OpenEXR with 16-bit half-float channels, the 8-bit sRGB values converted to linear light.
Bit depth: 1, 2, 4 or 8 bits per pixel with a palette, or 24-bit as three 8-bit planes in the PCX; EXR allows 16-bit half or 32-bit floating point per channel, and the EXR written here has 16-bit half float per channel.
Colour: a 16 or 256-colour palette, or 24-bit RGB in the PCX; EXR supports scene-linear RGB, often ACEScg or linear Rec.709, written here as linear-light RGB.
Metadata: the PCX can carry only a 128-byte header with the resolution; EXR can carry named header attributes such as chromaticities, timecode and camera data, but nothing is copied across.
About PCX
PCX is the image format of ZSoft's PC Paintbrush, the standard for DOS paint programs, scanners and games before GIF and BMP took over. It compresses with a simple run-length scheme.
A PCX file has a 128-byte header (the byte 0x0A, version, encoding, bits per pixel, image window, DPI, a 16-colour palette and the number of colour planes), then RLE-compressed scanlines; 256-colour files end with the byte 0x0C and a 768-byte palette.
PCX files usually come from DOS paint programs (PC Paintbrush, Deluxe Paint), old games, and fax and scanner software.
About EXR
OpenEXR is the high dynamic range format of film visual effects. It stores half or full floating-point channels in linear light, plus any extra render passes, and is the working format of compositing pipelines.
An EXR starts with the magic number 76 2F 31 01 and a version field, then a header of named, typed attributes (channels, compression, dataWindow, displayWindow) and a table of offsets to scanline or tile blocks.
When converting PCX to EXR makes sense
EXR is the better choice for visual effects, compositing and 3D render output, while PCX suits DOS-era software, retro games and old fax or scanner tools.
EXR strengths: True high dynamic range in linear light; Any number of channels and render passes; Lossless compression options. Drawbacks to weigh: Needs tone mapping to look right on a normal screen; Very large files; No browser or phone support.
Limitations
- DOS art was often drawn for 320×200 screens shown at 4:3, where pixels were slightly taller than wide, so it can look a little squashed on a modern display.
- A palette PCX holds at most 256 colours, so a full-colour target keeps them exactly but adds nothing.
- No range is added: the EXR holds the 8-bit picture in linear light, and nothing in it is brighter than the original white.
- Compositing and 3D software read the EXR as linear light, the convention for the format, so it displays correctly there.
- The file holds colour and, when the image has transparency, an alpha channel; there are no extra render passes.
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Frequently asked questions
Does converting PCX to EXR lose quality?
EXR is written losslessly, so the pixels are stored exactly as decoded.
Does saving as EXR add dynamic range?
No. The values come from an 8-bit image, converted to linear light so compositing software displays them correctly, but nothing brighter than the original white is invented. The file is ready to use as a plate or texture in an EXR pipeline.
Which apps open EXR files?
Nuke, Blender, Houdini, After Effects, DaVinci Resolve, Photoshop, Krita and OpenImageIO. It does not open in web browsers.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.